2. The method of control questions.

Tatyana Sidorchuk proposed using the method of control questions to invent fantastically interesting tales and stories. The method is simple:
1) The children think of questions. The questions are written down. 2) A fabulous plot is created as the questions are being answered. And a draft tale is ready! The quality of a tale depends upon the questions asked, their consistency, and on whether the answers are original or not. A tale goes like a "ride to the blue". The less the questions are interconnected, the more interesting a tale turns out to be, whereas the more unlimited and unrestrained an imagination is required. Take, for instance, the following questions:
How many characters were there in the tale?
Who are they?
Where did they live?
Where did they study and why?
What tempers did they have?
What did each of them want?
Who did they love?
Why couldn't they make their dreams come true?
What trouble did one of them get into? What did he/she do?
If the tale has "set going", you can add as more questions, characters, and events as you like, you can repeat some questions. Generally speaking, making a good tale is a creative process with all its repetitions, alterations, and improvements. Whether a tale is successful or not is a kind of indicator of the imagination development level with children and adults.

3. The method of stimulating questions. A tale starts with questions like this:

"What would you do if you found a "well of courage?"-("I'd drink by myself and become brave.")
"Who would you let to drink first and why?"-("I'd let it to my pal Sashka, for he's always telling lies because of his cowardice.")
"Don't forget that you have a whole well at your disposal"
A Magician allows you to spend an hour where you want to be. Where would you go?
Why? What would you do there? How does one find the wisest person in the kingdom?
What questions would you ask him/her?

4. Start a tale with the first phrase:

"Once upon a time there lived a mammoth"
"You were presented with sleeping powder, and you"
5. Creating tales through the "vice versa" method.


Positive characters become negative ones, and vice versa. Famous heroes' characteristics are reversed. The Lion becomes cowardly. The Hedgehog turns fluffy. The Fox gets simple. Kolobok becomes incurious, and Colombina turns mischievous. People walk on their hands. The rules have been reversed: all things tend to fly upwards, a piece of undone homework receives a five mark, mischief is awarded with pastries, the fish live on trees, people get younger, pupils give marks to teachers and call them to the blackboard. Ask children to describe an inverse kindergarten or school. The children will tell what they would like to change, and they are worth listening. Arrange things inversely in a room, or classroom. The windows don't transmit light, the door cannot be passed through, the chair throws you back, the written letters disappear

6. Travelling throughout tales or the "salad" of tales.

1) A tale is to be chosen.
2) An active character of the tale is to be chosen.
3) Another tale is to be chosen
4) The active character of the first tale is placed into the second tale, in which it is perform in an active manner. A hero of a tale may found himself in several tales and change their plots dramatically. For instance, Ivanoushka launches an arrow, and Pinocchio catches it and gives it to Colombina, or trades it for an ice-cream. Cinderella becomes Ivanoushka's bride.

7. Continue the tale.

It is a hard method to use. As a rule, a tale is logically finished by the author, the plot has run low, and we take up keeping it on. continue...>>>
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