Appendix
An extract from a children's manual on the IPST "How to teach a child
think." by Y.A.Tamberg, St.-Petersburg.
The methods of creating new tales.
A tale is
poetic piece of work about fictional characters and events, usually participated
by magic forces.
The aim of the methods offered is as follows:
-to help children develop their imagination and thought;
-to help one invent tales "from the top of one's head";
-to develop one's skills of coherent and fearless expression of the ideas.
Without going into details let us give several examples of tale creation,
including those based on the thinking methods discussed above. The basic
principle is the maximum independence of children.
1. The morphological-analysis-based tale creation algorithm (by T.A. Vovchenko)
Tale elements |
variant A |
variant B |
variant C |
variant
D |
Hero |
Inventor |
Sea Warrior |
Ivan the
Fool |
Princess
the Never-Laugh |
Hero characteristics |
Smart |
Envious |
Cowardly |
Beautiful |
Villain |
Sorcerer |
Crocodile |
Gangster |
Robot |
Villain characteristics |
Diffident |
Fierce |
Nervous |
Stupid |
Friend |
Dog |
Magician |
Whale |
Chemist |
Friend characteristics |
Brave |
Clever |
Strong |
Wise |
Magic thing |
Flute |
Time Machine |
Whistle |
Gesture |
|
A |
B |
C |
D |
1) A table
is constructed and filled by the children will tale elements and variants
of their performance. The number of rows and columns is unlimited. It
usually ranges from 6 to 10. As it is in our table, for example.
2) A child is given or he/she chooses one word from each row of the table.
These are the heroes and conditions of the future tale. For more mystery
we can set a chessboard-like table notation and offer a child to choose
the "code of the of the tale", e.g. like this: 1D-2D-3C-4B-5B-6D-7B. The
other child or a group of children can choose a different code.
3) On these grounds a child is offered to invent a tale. If we place
famous tale characters in the table, then we will get a "salad" of famous
tales; if we place in random objects, then we will get an "independent"
tale. A plot is created as the tale goes on. According to the above-mentioned
notation, for example, we can get the following: "Beautiful Princess the
Never-Laugh was caught by the Fierce Gangster in the thick forest, who
rendered her safe. She was rescued by the Wise Magician.
He gave her the Time Machine by which she whirled away back to the past,
and became beautiful again, and never went alone to the thick forest."
Children's tale plots should be saved for further improvement and demonstration
to the parents. A good tale is not made at one go. It is better if a tale
is created collectively. In two or three years the tables and tales will
become pride and memory of a child, a group, or a class. Take your time.
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